Ice Shot Ice Shot Attack, Projectile, AoE, Cold, BowĮffectiveness of Added Damage: (130-174)% (8-13)% less Physical Damage taken from Hitsīuff grants Immunity to Freeze Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration 1% chance to Freeze Enemies for 350 ms when Hit 0.05% less Physical Damage taken from HitsĠ.05% less Fire Damage taken from Hits Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% You drop chilled ground while moving, and take less Fire and Physical damage while stationary. Main page: List of chill related skill gems Related base stats Skill gemĪrctic Armour Arctic Armour Spell, Duration, ColdĬast Time: Instant Requires Level 16 Conjures an icy barrier that chills enemies when they hit you. The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt. Some examples of chills that apply without dealing damage are Chilling Ground, Summon Skitterbots, and Elementalist's Beacon of Ruin. Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types. From 'The Three Dragons' by Victario of Sarn can change which damage types are able to inflict chill. Your Lightning Damage can Freeze but not Shock "The ice seared his naked feetīut it was the flames upon his lover's face Your Cold Damage can Ignite but not Freeze or Chill Your Fire Damage can Shock but not Ignite Some modifiers such as Chilling Conflux or the modifier found on The Three Dragons The Three DragonsĮnergy Shield: 22 Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds. When a target is frozen, it is also considered chilled. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. In the great majority of cases, a monster's ailment threshold is equal to its maximum life. Where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%). The effect of chill is calculated using the following formula: Chill's minimum effect is 5% any chill of lesser effect than that is discarded. Chill's effect is capped at 30% reduced action speed. The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots, apply chill without dealing damage. By default, only cold damage is able to inflict chill.
This will occur regardless of whether or not the hit critically strikes. A hit of cold damage will attempt to inflict chill.